Version 1.0 is now available
LowRes NX » Devlog
Finally the core of LowRes NX is feature complete and reached a stable state of the programming language, so I decided to release it as version 1.0.
Most of the commands have little code examples in the manual now.
The handling of cell, sprite and display attributes has been simplified. Here are some examples:
Old syntax: SPRITE.A 0,(3,,,,2)
New syntax: SPRITE 0 PAL 3 SIZE 2
Old syntax:
ATTR (2,,,1) PRINT "HELLO WORLD"
New syntax:
PAL 2 PRIO 1 PRINT "HELLO WORLD"
Please check the chapter Graphics in the manual for more information. The old syntaxes still work, but should be avoided in new programs.
- Added programming examples to the manual
- Simplified commands for attributes (sprites, cells, text, etc.)
- New commands TINT and BG TINT
- Replaced some potentially misleading error messages with "Syntax Error"
- Made float and integer division the same priority
- Updated included programs for new commands
- Added user hint for ended programs
- Bug fixes
Files
LowRes NX 1.2
External
Oct 16, 2019
LowRes NX 1.2
External
Oct 16, 2019
Get LowRes NX
LowRes NX
Program retro games in BASIC!
Status | In development |
Category | Tool |
Author | Inutilis Software |
Tags | 2D, 8-Bit, chiptune, fantasy-console, Game engine, lowres-nx, Pixel Art, Retro, Tilemap |
Languages | English |
More posts
- Version 1.2 is now availableMar 13, 2021
- Version 1.1 is now availableSep 05, 2020
- Version 0.16 is now availableAug 30, 2019
- New archive for macOS, now with application!Jul 25, 2019
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